[ADD] Created new referral-guild system for invite new guilds
[GM-Note] New referral-guild system works on separate realm, which means that new player cant join main server, and player from main server cant join to separate realm. For protect main server's market, pve condition and etc - we decided to make some limits: - Grade of gear will have limit - player cant upgrade item/mount/etc higher our limit - LVL of char will have limit, 5ml disabled - Some events will be disabled - whole event square, nix, etc - Transfer character to main server will have specific condition - transfer only char(lvl+equipped gear). - Ruud/resources/etc - will be DELETED with transfer Such type of guild referral allows to control process of start for new guild, protect main server and allow new guild to show their active to prepare character for main server faster. |
[CHANGE] PvP Heaven Hellraiser boss changes: (update took effect 14.03.2025)
- HP decreased
- DMG increased
[CHANGE] PvP Temple Kundun boss changes: (update took effect 14.03.2025)
- HP decreased
- DMG increased
[CHANGE] Changed rate for rank2 Radiance:
- Decreased rate for Absorb
- Increased rate for Bastion
[CHANGE] Increased rate for Card Piece by 66%
[CHANGE] Solid Protection buff duration increased from 3min to 5min
[FIX] Fixed bug with Archangel Short Sword weapon from Moss
[BALANCE] PvM changes for every class:
- DK PvMDamage increased +45%
- DW PvMDamage increased +18%
- ELF PvMDamage increased +87%
- MG PvMDamage increased +11%
- DL PvMDamage decreased -11%
- SUM PvMDamage increased +57%
- RF PvMDamage decreased -2%
- GL PvMDamage increased +65%
- RW PvMDamage increased +31%
- SL PvMDamage increased +9%
- GC PvMDamage increased +29%
- LW PvMDamage increased +13%
- LM PvMDamage increased +13%
- IK PvMDamage increased +45%
- ALC PvMDamage increased +1%
[BALANCE] Elemental balance was changed for every class - balanced and decreased
[GM-Note] By default game has its own config for elem for every class which makes disbalance situation for everyone. We changed situation to make elemental be the almost the same for everyone(C-visual will be incorrect) Now if you want to hit by elem or protect from elem dmg - counter element matter a lot. Everybody has possibility to create his own build Keep in mind, that with 5ml cards currently we have more ElemDMG than ElemDEF in the game Our tests showed in simillar situation to us cases: Full mastery pentagram+15+fighting kit +ee buff Tests made fire vs fire, which means 0 counter element(by penta and ertels) - Approximate elem dmg with 5ml cards and with 0 counter element cards = 400dmg - Approximate elem dmg without 5ml cards and with 0 counter element cards = 100dmg Remember, that 5ml cards can give you +-600 elem dmg counter element, +-450 elem def counter element Remember, that errtels rank2 counter element can give you +-1200 elem dmg counter element, +-900 elem def counter element |
[BALANCE] Knock-Out decreased from 8% to 1%
[BALANCE] SD increase by lvl increased by 20% for every character
[BALANCE] HP increase by lvl increased from 4/lvl to 6/lvl for every character
[BALANCE] Regular PVP DMG was changed for most classes - balanced and decreased
[GM-Note] After previous pvp patch there were several classes who were OP in previous balance. Currently every class on high gear with same condition can kill each other. We made tests for every class vs every class, which means 1st character vs every class, 2nd character vs every class, and so on. Everything is good now. As well we made balance in pvp dmg mention. Every class deals +- same dmg in pvp |